ChatKit-server/src/lib/server/client_management/client/client_v3.rs

223 lines
6.3 KiB
Rust

extern crate regex;
use std::{
io,
io::Error,
io::prelude::*,
net::{Shutdown, TcpStream},
sync::Mutex,
time::{Duration, Instant},
};
use crossbeam_channel::{
Receiver,
Sender,
TryRecvError,
unbounded
};
use log::info;
use crate::{
commands::Commands,
server::server_v3::ServerMessages,
};
#[derive(Debug)]
pub struct Client {
parent: Option<&ClientManager>
uuid: String,
username: String,
address: String,
last_heartbeat: Option<Instant>,
stream: Option<Mutex<TcpStream>>,
sender: Sender<Commands>,
receiver: Receiver<Commands>,
server_sender: Sender<ServerMessages>,
}
/// # client Struct
impl Client {
#[allow(dead_code)]
pub fn new(stream: TcpStream, server_sender: Sender<ServerMessages>, uuid: &str, username: &str, address: &str) -> Self {
let (sender, receiver): (Sender<Commands>, Receiver<Commands>) = unbounded();
stream.set_read_timeout(Some(Duration::from_secs(1))).unwrap();
Client {
stream: Some(Mutex::new(stream)),
uuid: uuid.to_string(),
username: username.to_string(),
address: address.to_string(),
sender,
receiver,
server_sender,
last_heartbeat: Some(Instant::now()),
}
}
#[allow(dead_code)]
pub fn get_sender(&self) -> &Sender<Commands> {
&self.sender
}
#[allow(dead_code)]
pub fn get_uuid(&self) -> String {
self.uuid.clone()
}
#[allow(dead_code)]
pub fn get_username(&self) -> String {
self.username.clone()
}
#[allow(dead_code)]
pub fn get_address(&self) -> String {
self.address.clone()
}
// TODO: - add heartbeat timer.
#[allow(dead_code)]
pub fn handle_connection(&mut self) {
let mut buffer = [0; 1024];
// TODO: - Check heartbeat
{
//info!("heartbeat")
}
info!("{}: handling connection", self.uuid);
match self.read_data(&mut buffer) {
Ok(Commands::Disconnect(None)) => {
self.server_sender.send(ServerMessages::Disconnect(self.uuid.clone())).expect("sending message to server failed");
self.stream.lock().unwrap().shutdown(Shutdown::Both).expect("shutdown call failed");
},
Ok(Commands::HeartBeat(None)) => {
self.last_heartbeat = Instant::now();
self.send_data(Commands::Success(None).to_string().as_str());
},
Ok(Commands::ClientUpdate(None)) => {
self.send_data(Commands::Success(None).to_string().as_str());
let _ = self.server_sender.send(ServerMessages::RequestUpdate(self.stream.clone()));
},
Ok(Commands::ClientInfo(Some(params))) => {
let uuid = params.get("uuid").unwrap();
let _ = self.server_sender.send(ServerMessages::RequestInfo(uuid.clone(), self.stream.clone()));
},
Ok(Commands::Error(None)) => {
self.send_data(Commands::Error(None).to_string().as_str());
},
_ => {
self.send_data(Commands::Error(None).to_string().as_str());
},
}
println!("buffer");
// test to see if there is anything for the client to receive from its channel
match self.receiver.try_recv() {
/*command is on the channel*/
Ok(Commands::ClientRemove(Some(params))) => {
let mut retry: u8 = 3;
'retry_loop1: loop {
if retry < 1 {
self.send_data(Commands::Error(None).to_string().as_str());
break 'retry_loop1
} else {
self.send_data(Commands::ClientRemove(Some(params.clone())).to_string().as_str());
if self.read_data(&mut buffer).unwrap_or(Commands::Error(None)) == Commands::Success(None) {
break 'retry_loop1;
} else {
retry -= 1;
}
}
}
},
Ok(Commands::Client(Some(params))) => {
let mut retry: u8 = 3;
'retry_loop2: loop {
if retry < 1 {
self.send_data(Commands::Error(None).to_string().as_str());
break 'retry_loop2;
} else {
self.send_data(Commands::Client(Some(params.clone())).to_string().as_str());
if self.read_data(&mut buffer).unwrap_or(Commands::Error(None)) == Commands::Success(None) {
break 'retry_loop2;
} else {
retry -= 1;
}
}
}
},
/*No data available yet*/
Err(TryRecvError::Empty) => {},
_ => {},
}
println!("---Client Thread Exit---");
}
// move into a drop perhaps
#[allow(dead_code)]
pub fn disconnect(&mut self){
self.stream.lock().unwrap().shutdown(Shutdown::Both).expect("shutdown call failed");
}
#[allow(dead_code)]
pub fn send_data(&self, data: &str) {
println!("Transmitting data: {}", data);
let error_result = self.stream.lock().unwrap().write_all(data.to_string().as_bytes());
if let Some(error) = error_result.err(){
match error.kind() {
// handle disconnections
io::ErrorKind::NotConnected => {
let _ = self.server_sender.send(ServerMessages::Disconnect(self.uuid.clone()));
},
_ => { },
}
}
}
#[allow(dead_code)]
fn read_data(&mut self, buffer: &mut [u8; 1024]) -> Result<Commands, Error> {
let _ = self.stream.lock().unwrap().read(buffer)?;
let command = Commands::from(buffer);
Ok(command)
}
}
impl ToString for Client {
fn to_string(&self) -> std::string::String { todo!() }
}
impl Drop for Client {
fn drop(&mut self) {
let _ = self.stream.lock().unwrap().write_all(Commands::Disconnect(None).to_string().as_bytes());
let _ = self.stream.lock().unwrap().shutdown(Shutdown::Both);
}
}
#[cfg(test)]
mod test {
}